Archive for the ‘Misc.’ Category

Paying it Forward: My School of Hard Knocks Story

Wednesday, May 2nd, 2012

ZOMG! ALL THE ORPHANS!!!

I haven’t been much of an acheivement whore during my time in WoW, and really, if it comes right down to it, THIS ONE was the reason why! I guess it comes down to the fact that it intimidated me.  And since “I’d NEVER get it,” why bother on the rest? Right?

For those of you not familiar with this acheivement, it requires you to do a few things in PVP Battlegrounds with your Orphan out during the Childrens’ Week Event:

- Warsong Gulch: Return a Dropped Flag
- Arathi Basin: Assault a Base Flag
- Alterac Valley: Assault a Tower
- Eye of the Storm: Capture a Flag

And not being the type to really play PVP all that often, this intimidated the hell outta me! I mean it REALLY. Intimidated. the HELL. outta me!

So if it was such a big deal, why the change and attempt it, you ask? I’m not sure, to tell the truth. But if you read my update last week, I looked Channi up on the Armory and didn’t like being in 6th place, so I tried to up my ranking. I’m currently in 4th place, and have over 1000 points to go in order to get into 3rd. Aside from working professions, and trying for Loremaster, one of the things I needed to make up points, is “Long Strange Trip,” and all the events that make it up. And Children’s week just happened at the right time, I guess!

So Channi here is my Second Ever Character, and really the main voice in my head for RP purposes.  I’ve been playing her since Vanilla, and I apparently never did any acheivement related things on her for Children’s week. (Correction: I found I had the Frenzyheart Pup already, so I did the Dalaran event at least once!)  Ok, Fresh start, not a Problem. I can Dooo Eeeet! I picked up Channi’s first Orphan in Stormwind and completed all his quests, and picked up Speedy the Turtle as a Companion! (Oh yeah, moar companion pets for Acheivements too!) I then picked up the Orphan Dreanei in Shattrath and decided I delayed enough, and the School of Hard Knocks was the last thing I needed for the acheivement.

What I SHOULD Have done was re-read @WoWCynwise’s wonderful Guide to the School of Hard Knocks. But I didn’t…. >.> I just jumped in and ran with it.  Everything worked out for me though, so no worries!

First up was “Return a Dropped Flag in Warsong Gulch” – I’ve heard about BG’s that tried to work together to get the acheivement and hoped that would be the case. Not my first run. It was a slug fest despite people on both sides having their Orphans out. The good news was that we won 3-0! So I queued up again, and this time hung out in the Flag Room with my Orphan out. As luck would have it, the Tauren Druid that came to take our flag was one of the helpful types! He dropped in on top of the flag and repeatedly picked it up and dropped it for everyone in the flag room. I stopped attacking him as I realized what was going on and quickly returned a Flag and logged out of there before it got nasty again! (Yeah, I’m an acheivement desserter, so what!)

Next up was “Assault a Flag in Arathi Basin” – As I had the Desserter debuff on me, I did some fishing for a while until I realized could have gone back in an hour ago! Then queued for AB. I came into an AB already in Progress, and attempted the BS, but the Hordies weren’t having anything to do with that! So I went to LM, and helped defend. Somehow I ended up being the only one there and lo and behold a couple Hordies came up and took LM. As I respawned, I was able to take advantage of the others that came up to take it back and was able to get this part of the achievement as well! This time I stuck it out as we were on track to win and came out with a few extra honor points, and avoided the debuff as well.  Two down! Two to go!

Now was a tough decision to make… Eye of the Storm which I think I’d been in maybe twice before when it was new… or AV that is usually pretty easy to do? Might as well get the harder one out of the way first. I went for Eye of the Storm.

Did I mention it was going to be harder? I rode straight out to the middle and grabbed the flag. Others ran to a base and capped it while I was on route with the flag and Lo’ and Behold, BAM! Flag capped!  I stuck this one out as well and then it was easy peasey AV for complete the Event and get my title!  This was going to be a cinch!

Only not.  EVERYONE Was working on that acheivement…! (See the Picture at the top of this post! DAMN That’s a Lot of Orphans!)  We won the AV, but I didn’t get anywhere NEAR assaulting a tower.  The Good news was that I found @Arrens’ One Fan in there!

Of all the Battlgrounds Joints in all of the World of Warcraft, you had to walk into mine...

In my second one however, When I got to the tower, there was a Lone Hordie in there just recapping the tower after each of us assaulted it! Acheivement Complete!

Many Thanks to whoever you helpful Hordies were! It takes a strength of character that you don’t see everyday to be able to help others get their goals accomplished. Especially when there is the communication barrier AND we are supposed to be FIGHTING EACHOTHER in order to complete them!

So what Have I learned by doing this?  A – Always Read Cynwise’s posts before attempting anything PVP Related!  And B – Don’t sweat it.  You REALLY CAN do this!  I made the mistake of looking at it as “PVP CRAP” and let it overwhelm me before I even set foot in there.  Sometimes it’s just best to jump in with both feet and Just DO it!  And it can be fun in the process to boot!

And that got me thinking, It takes a lot of teamwork to do things like this. On both sides of the faction divide. Without the help of a couple of random players on the opposing side, I wouldn’t be writing this post right now. That bears recognition. The best recognition I can think of (since I forgot to note their names/realms, like a baddie) is to pay it forward. And maybe later on down the line, someone else will do the same thing again. And again….

That’s it for me for now.  Good luck to you in your achievements!  YOU CAN DOOOO EEET!

Thanks for stopping by!

~ Z/C

Falling in Love, all over again…!

Tuesday, April 24th, 2012

 

No I'm not trying to "Date My Avatar," but then again, how could you NOT want to...?

 

Ever since I got my early access to SWTOR, I’ve pretty much been non-existant here. This goes for WoW in general as well as the Blog. A good portion of this was playing SWTOR, but there have been other things that have come in the way of my WoW Time. Most importantly, my son is failing all his classes, Save ROTC. As a result, I get to sit with him and work on Homework till 9:00 everynight. Consequently, this has cut down on ALL of my Gaming time. :-/

Thursdays are my Raid nights, so one night a week, he gets a repreive so I can tear up Dragon Soul and work on advancing my Daggers! As of now, I have the second stage of the daggers and am currently in my second full week of collecting the Full Sized Gem Clusters. If things continue as they are going, on June 7, I should collect my last gem cluster off Morchok, and during our break, I can go turn that in to get the last stage to kill Deathwing! Once we do that, I’ll hopefully be able to get a portal to Ironforge, and then fly to Ravenholdt with as many of the raid group that wants to come with me to turn in the final stage and get my Legendaries!

To tell you the truth, I liked to entertain the fact that I’d get them, but I didn’t think I’d be the first in our core circle of friends on Feathermoon! (Maybe I’m not the first, but no one has told me about any of our friends getting them yet. Then again, I don’t have many friends…>.>) And I can’t thank my Raid group enough for letting me swap from my tanking role to my Rogue so I can do this! Not only do I get to complete my first Legendaries, but it’s while the Legendaries are still relevant! (Anyone got a release date for MOP? With my luck, it will be the week after!)

I think progressing this is a BIG part of why I’m loving WoW once again, but it’s not only that. There are other things that have cropped up for me that I have found, that seem to be adding to my enjoyment of the game that much more.

- ACHEESEment Points!: I’ve not been the biggest on acheivements in the past, but I noticed that when I look up my armory, I was at number 6, and didn’t like having to scroll that far south on the list to find myself! How is it ranked? By your Acheivement points! So I looked at what I had for points vs the others ahead of me and found that with just a couple days worth of exploration and BC Heroics, I could get myself into 4th place! To get into third, I’m going to have to force myself to level my fishing and maybe some PVP. But it’s doable!

- Transmog sets: While working on the BC Heroics, certain items dropped and I just had to collect the rest of the Assassination Armor set for Transmog, and there are a couple other sets I might work on later as well. This is on top of her T9 Set that I seriously can’t get enough of! OH GODS! WHERE DOES IT END?!?!?!? ( It doesn’t… All Your Bank belong to Transmog!)

- Arr Pee!: Yes I dabble in teh RP occasionally, but lately hadn’t been able to get the bug. I currently have the DK, and Zane but haven’t really had much time to get them involved in things. (See Paragraph 2 for reasons why…) When we moved to this server, instead of paying the $25 to move my rogue, I started a new DK and forever changed the RP Role of Channi as a newly turned Deathknight. It wasn’t until much later that I finally moved the Rogue over from Argent Dawn, and now she’s chomping at the bit to come back out and Play! So with a little finagling, I figure there is something bad that happens in her original timeline while she’s in the Caverns of Time, and Nozdormu brings her to this timeline instead with a warning that things here are not like they were in her original timeline. Insert meeting “Momma Lore” again as a living breathing person again, as well as her DK incarnation (along with her lover) and see what happens! I’ll still have to make the time, but teh STORIEZ! THEY ARE BURBLING AROUND IN MAH HEAD! LET THEM OUT!

Spectral Horse Mount from Tol Barad: I spent damn near a month running TB Dailies to get the Dragon mount last year and had enough! But with the Rogue coming more to the forefront of my playtime, I find myself wanting the Spectral Horse mount as well. So yeah, now I’m back to killing giant spiders, and stealing fish, and killing suspicious villagers (Seriously, if everytime new people came along, they tried to kill you and the rest of your fellow villagers off, wouldn’t you be suspicious too?) and of course killing every Baradin Fox I see hoping to get a Fox Kit! About 3 more weeks and I should have enough TB marks to get the Horse, and then I can forget about this place FOREVER!!!! (unless I still need a Fox Kit…>.> )

And here is where I look back on these things and see a common theme: Goals. Things that I want to accomplish, and have a pretty damn good chance of completing! (Except for the Fox Kit, of course!) This is what I enjoy about this game. Being able to set goals and follow them to completion. SWTOR, has some goals, but they just aren’t very well defined after hitting 50. Maybe I just don’t have enough time in that game, but the way I see it, even in my early days of WoW, I knew there was something I wanted just around the corner at Level 13 (Aspect of the Pack), level 40(My first Mount), level 60(Epic mount/gearing up for Raids/Endgame content). In BC, Keys for Heroic Content, Flying mounts. Wrath had a whole crapton of story to consume! Plus cooking was suddenly VERY good for you, and Epic flight was affordable/acheiveable, not to mention Dual Specs! And Reputations were needed for EVERYTHING! In Cataclysm, I was able to work tons of Professions to max, and ALL THE ALTS. And now the Daggers, and… well I’m not going back over what I’ve written above!

Suffice to say, I think that’s something that WoW has done well. At least for me. Giving me options on what goals I want to acheive. And making most of them acheivable! (as long as you put in the time!)

Don’t get me wrong, I still love SWTOR, but… it’s more of a platonic love. I mean, waiting till my Consular hit her 30′s before she met her love interest was a little late in the game. I mean, by that time, she feel like a nun! >.>

So yeah, I’m falling back in love with WoW. It was bound to happen again, just a matter of when. No, you aren’t going to find me in Goldshire, but when I’m on, you will find me working on things and having some fun with it.

For now though, I have to get these TB Dailies taken care of. Not to mention my Son’s Geometry!

That’s it for today. Thanks for stopping by!

~ Z/C

 

NERD POINTS!

Friday, March 16th, 2012

DEATHWING DOWN!

10 man Regular - Much more satisfying than LFR!

 

We had been getting to him regularly for the past month, but at the end of the night I have a feeling we are getting kinda tired from all the other encounters.  So this week, we extended our lockout from last week and within an hour, We Got Him!

 

I was looking at how much health he had, saw what looked like 4 people down including at least one of the healers and our Main Tank, popped a couple defensive cooldowns when the Fragments came up again and heard in Vent, “Just Ignore them… Keep on Deathwing!”  He was at 2.4 Million Health and then all of a sudden….  ”BONG!” ACHEIVEMENT!  First thing I said was “Did we just…?”  and then Vent erupted in cheers!  It was great!

Then we checked loot and it was a pair of casty daggers…. -_-;;  The SAME ONE TWICE!  I don’t even remember which one it was and I’m too lazy to look it up right now.  But I can look past that because we finally downed him!

Once we were done there, we decided to hit up the last boss in BH as we still had it for another 20 minutes.  Took her down and left the instance just as the zone was getting ready to kick us out!  There’s timing for you!

Then for S&G, we decided to give Firelands a quick Shakedown, as we never did take down Rags.  My Rogue finally set foot in there for the first time, looking for Transmog gear, but unfortunately the shoulders and helm did not drop.  When we got to Rags, I swapped back to my DK to tank and it took us 3 pulls, but again, on what was to be our last pull of the night…

AND STAY DOWN!

RAGS DOWN!

So yeah, it was a pretty event filled evening!  I want to thank everyone on the Raid Team for all their efforts!  Lightlance and Corrienda for putting it together and keeping it together!  Without you two leading us week after week, it wouldn’t be nearly as fun as it has been!  I have to say this is the best raid group I’ve ever been a part of and it really comes from you two and your leadership! (I really should get to farming more so you two don’t have to as much…>.>)

Galedorin and Gryphonheart – When Corri and LL can’t be there for any reason, you two step up and help make things happen.  Not to mention calling things out week after week.  You two are great!

Lusy and Ashalla – Even though you two don’t have mic’s you are there every week and help keep us going!  Lusy with the Sky High DPS and Diamonds on her head.  And Ashalla Healing and Bubbling me through standing in Bad. (>.>)  I still think the two of you are celebrities that just don’t want to be identified…!  ^_~

Wildlark – From Multiboxing RP’s to Helping Down these raid bosses!  You do it all…. even if you run mostly Druids and Hunters only…!  It’s still great to be able to raid with someone you RP with, too!

Mustiika – You and your CRAZY HAX Loot Rolls!  Even if your dice may have been cold the past couple weeks, your DPS is always Smokin’ HOT!

Domin – Always available to sub in for us, you’ve become a good luck charm as well!  Thanks for being there and helping out!  Arms DPS truly is Hax!

Everyone else that has subbed for us in the past, Thank you to you as well!

And lastly, Silmiron who unfortunately wasn’t able to be there last night due to Hotel Internet and game patching shenanigans.  Always there, always open to suggest new things.  Willing to swap to your healer on many occasions as needed.  Your dedication to helping us progress is mirrored in all of us.

To put all of this succinctly, THANK YOU ALL!  You are what keep me coming back to this game and hoping that I can be as good at is as the rest of you!

Now to work on some dailies of my own…

~ Z/C

 

PS – So guys…. can I run my Rogue some more for Gem Clusters?  I’d really like to progress these daggers! ^_^

Trying to make sense of it all…!

Saturday, February 4th, 2012

It’s been a while since I last posted… yes I know.  I haven’t forgotten about a revisit to the Item Squish, but I just haven’t had time to finalize my numbers and making sure they balance out.  RL has been REALLY getting to me and I’m extremely busy at work.  I just haven’t had time to keep up here.  In any case, I do apologize for not updating sooner.

I have first stage Daggers! Be afraid! Be VERY Afraid!

So news… LOTS of it!  4.3. has been released (almost 2 months ago!), and with it, Legendary Daggers for Rogues!  I have been lucky that my Raid is allowing me to bring my Rogue to collect the Shadowy Gems, but the problem is I can only bring the rogue for bosses we can Farm.  So the first half of the Raid.  Once we reach Ultraxion, Out comes my DK Tank.  I’m also at the bottom of the pecking order for new gear while I’m on my Rogue.  And with 5 other people that can use the same tier tokens, that’s a long wait for upgrades! BUT!  Even doing it this way, I am 136 Shadowy Gems into the first stage of the dagger questline!  Only 217 more to go!

The good news is that I am collecting VP from each boss kill, and I have run LFR a few times, so I think I have a 2-pc T13 bonus and a couple VP Armor items.  So I’m not complaining about lack of gear for the rogue.  BUT… the flip side to this is I have limited chances to get upgrades for my tank.  I was lucky enough to get the T-13 Chest this past week, and had enough VP for a helm, and then had Pants and Bracers crafted for her, so I’m thinking she’s doing OK now. Before that, I kept feeling like I might be hindering the raid with lack of gear. Thankfully, since the just nerfed things with 4.3.2, we went from wiping on the ship, to going 7 of 8! WE CAN DO EEEETT!

In OTHER news:  Star Wars: The Old Republic was also released about a month ago and I have found that to be Really Fun!  Part of it is the Whole new story line and Lore!  And each class has its own story line to be told as well!  Part of the draw are the cut scenes for most every quest.  Part of it is being able to SHARE in those cut scenes with party members and “roll” on which response is given!  AND… part of it is my wife and I FINALLY get to play TOGETHER!

Playing together has Ben something I’ve wanted to do since we first started playing, but events have conspired to keep us from doing that. With SWTOR, there is no end game pressures just yet, so we just get to log in and do our own thing together.

Eventually, I’ll start posting about my experiences in SWTOR, but not just now.

One last bit of news, I just got my Diablo 3 Beta invite so I’m pretty busy on all fronts right now! I’ll have to take a closer look at the Beta agreement, but I don’t recall seeing anything in there that said I couldn’t talk about it. I’ll verify that before I bring up anything specific. I will say that I do like what I see, however!

That’s it for this post. I just wanted to drop a line here and let everyone know that I haven’t exactly fallen off the face of the planet! I’m still here, but somethings take priority over posting. Unless someone wants to give me a job doing this… then all bets are off!

But until THAT happens, I’ll just have to keep on those dailies!

TTFN!

 


 

To Squish? Or not to Squish? That is the QQ!

Tuesday, November 15th, 2011

So Ghostcrawler has issued another Blogpost talking about the “Great Item Squish” that may or may not happen with MoP.  To tell you the truth, I had a feeling something like this was going to be necessary eventually when BC came out and all our Hard Earned Epics(tm) were getting replaced with Quest Greens(tm).   I just didn’t know how far out we’d be able to go with the gear levels before someone decided it was broken.  And then Wrath came out and continued the trend.  And Cataclysm compounded it even further.  Maybe it’s not broken YET, but looking at the graphs Ghostcrawler posted, it’s certainly close!

(c) Blizzard Entertainment 2011

That chart above shows a part of the story.  But it’s not all of it.  Item levels are rising, yes, but how does it relate to the content?  To answer that question I put together this chart below to show how each tier related to your Character Level, and how they compared to each other within that Level Cap:

Relative Gear Level to Character Level Ratios

In this chart above, you will see the Tier level at the bottom, the relative Character level just above that, the iLvl of the Gear in that Tier above that, and on the top line, the value of the gear in relation to the character’s level that would ideally be using that set.  For this exercise, I used gear that I’m most familiar with over the history of the game – Rogue gear.  Other classes may vary slightly , but not by much.  (And if they do, it would be in the lower levels anyway.)  So Looking at the Tier 1 Set (Nightslayer), being iLvl 66  is a 1.1:1 ratio vs the character’s level of 60.  You can see that as you move further along in the chart, the higher the ratio becomes.

Relative Gear Level vs Character Level Graph

Here’s another look at these Ratios.  This one isn’t as bad as Ghostcrawler’s chart, but it does show the ratios relative to each other.  And each time we receive a new tier, that Ratio increases.  At this rate, at level 90, we’d be looking at ratios pushing 6:1 and item levels well over 500 by the time the Expansion following MoP was ready for release.

So what’s the problem?  Gear is supposed to scale with level, right?  Yes, it is… but  the higher the gear score, the bigger the numbers.  The bigger the numbers, the more computations are needed to resolve combat.  The more computations required, the more processing power that is needed locally on your system at home (ie –  more cost to you to keep your systems upgraded) as well as server-side, meaning higher cost to Blizzard for better servers.  AND the more bandwidth required to communicate all this added information needed because of the higher gear scores.  And that is a whole ‘nother can of worms altogether!

So what can be done about it?  Well Ghostcrawler alluded to squishing things with MoP,  and there are a couple of ways of going about that.  You can squish the numbers so instead of 10,000,000 Health, it would be considered 10,000K Health.  That could essentially remove 3 decimal places off the computation, but that brings to mind how that would affect new characters?  They start off with less than 200 health.  We would need a bit more explanation from Blizzard to see exactly where they would go with this IF they decided to do this.

Alternatively, we can flatten out the curve between Tiers.  The chart and graphs above show that our Gear Levels have been improving at an INCREASING RATE.  So every Tier level, our Gear Levels not only go up, but they INCREASE how much they go up even further than your normal progression would have taken you.  Instead of having everything improve at an increasing rate, we can flatten out the curve.  How much we flatten it out is the REAL question.  Ghostcrawler posted this graph showing a prospective Squish of Item Levels that shows a little of what he’s talking about:

(C) Blizzard Entertainment 2011

So how far to Flatten them?  Well according to the chart above, it looks like they are considering taking the Vanilla WoW 1:1 ratio and increasing the Gear Levels for the respective tiers, albeit not quite as much as they used to.  So that means at level 80, your gear would be level 80 as well.  That also means that the Tier 3 gear you may or may not have in your bank won’t necessarily still be iLvl 92 and still be usable up till you make it to MoP Heroics!  No, all current and past gear would also be “Squished” and all content would have to be retuned to match.  This includes not only Creatures and Bosses, but Enchants, Gems, Spells, Weapon Damage, etc., ad nauseum…

What does it matter what my gear iLvl is anyway?  To know this, we have to have an understanding of what your gear “iLvl” really is.  It’s not just a measuring stick for ePeen!  No, your gear iLvl is a rating given to your gear based on the values of the stats you gain from that item.  Every point of a Primary stat like Int or Str or Agi has a certain amount of value given to it.  Every secondary stat such as Crit or Hit or Mastery has another value.  Each point you have in these stats adds to the value of the iLvl of your gear.  That means, if your item levels get “squished,” then all your lovely combat stats get squished as well!

What does this mean?  I wont be able to solo Kara anymore?  If this is what they ended up doing, that would probably be the end result, yes.  You can probably 5 man it easily enough, though.  However, this may not be what they are going to do.  This is not carved in Stone, nor was it pulled from a burning bush.  This is just a theoretical approach to the issue at hand.  (And I’d REALLY like to know how you solo Chess..>.> )

So what happens now?  A very good question, and it’s one that only those behind the gilded gates in Irvine could say for sure.  But I believe the point Ghostcrawler was trying to make in his original post was to let us know what they are trying to balance out for the future, while still keeping the game enjoyable in the present, AND to see if anyone could give constructive feedback and maybe, just maybe, give them an idea that they hadn’t thought of yet.  (Outsourcing Techniques by Ghostcrawler!)

So that’s where WE come in.  The Players.  This WoW Community that just so happens to have a few MILLION people in it!  Maybe something we’ve experienced in the past or some Random thought we’ve had since reading their post might be able to help.  Maybe.

I was originally going to show what I’d like to see for a fix, but I seem to have run long on this topic already.  So I’ll follow up later in the week showing my suggestion.  If you have any ideas or thoughts on the subject, please feel free to comment below.

In the mean time, keep up on those Dailies!  With the patch coming up anytime now, we are going to need that money for our upgrades!

TTFN!

~ Z/C

 

Adventures in Firelands Part II: Electric Nerfaboo!

Monday, October 3rd, 2011

What a difference a Nerf makes! On my main Raid (TRI-3), we are now 6/7 and had one pull on Rags just for S&G. Wow!

We 1-shotted everything up to Alysrazor, which took us 2-3 pulls last week, and then 1-shot Baleroc the first time we saw him, and then 2-shot Majordomo!  We were already running long for the night at that point, but we wanted to see what Rags was like. So we got through his trash pretty quickly and got one pull on Rags just as a preview for next week. I think we got him to the second phase before we wiped, and from my understanding, it’s going to be tough in that second phase. My wife’s Alt-Raid worked on him a little last week and had some problems with Phase 2, so we’ll see how it goes in the next couple weeks.

And Beyond that, My alt Raid on Argent Dawn (The Unknowable) is now 4/7!  We raided Saturday and started off going to Beth’tillac first.  We struggled a number of times and failed to get her down, so we cleared more trash and then 1-shot Shannox.

We then went back Sunday night and took down Beth, Ryolith, and Alysrazor! Then we previewed Baleroc and got him down to 25%! If I knew about the Healer change offs, we probably would have gotten him down. >.< They are planning on going back tonight (Monday), but I’m not going to be able to make it. Good luck to them!

Now I just need to get my Rogue into Firelands to gear up in time to hopefully have a chance at the legendary Daggers next Patch! Mmmm… Legendary daggers… Orange never looked so good!

So how have things been in your raids since the Nerf?  Let me know in the comments below!

In the mean time, Keep grinding those Dailies!

~ Z/C

Wow… That’s a long time!

Thursday, July 7th, 2011

2 Months.

It’s been over 2 months since I posted anything. Even I can’t beleive that. I guess it’s just getting into a habit of making the time to post something that I have to do. I’ll get there. Eventually. >.>

Cho'gall Down!

Now STAY Dead!

In the mean time, what have I been up to? First thing, is I’ve been Raiding! We are 11/12 regular mode and just need to down  Ala’kir for T11 content and get our Titles!  We are also picking up a second night each week to move into the Firelands!  Last week, we downed Cho’gall and last night, we downed Nefarian!  Ok, so T11 is nerfed now, but so what! It’s still tough to keep everyone working together on the fights, especially when you have a couple subs in the mix.

In any case, coming to the close of 4.1, we had everything down on both BoT and BWD except Cho’gall and Nef. So we extended the lockouts on both so we can keep working on those particular fights. On the last pull of the last week before 4.2 hit, we had Cho’gall down to 18%! It was a heartbreak to have to leave him till the nerf, but at that point, even if they didn’t nerf him, we would have had him down anyway the next week.

Nefarian on the other hand, we only tried once before 4.2 hit, and didn’t get much of an opportunity to try him again until last week. We worked on him quite a bit last week and then took about an hour to get him down this week. Pretty good for having a couple people in the raid that hadn’t been there before either!

Last week’s FL Raid saw us attempt Beth’alic for about an hour, and then just clear trash for reputation for the rest of the night. I got to Friendly and replaced the tanking cloak I had just received for the Thrall questline.  This week, we are working on Shannox. I’ve read a number of good posts on this boss and seen a few videos, so I’ve got my hopes up for this one! *Crosses fingers*

My plans now are to put together a T12 DK Tank Gear list (which probably won’t be much different from anyone elses, but at least it will be MINE!), and a few posts relating to other ideas that I picked up from reading twitter lately.

So yeah, I’m alive. I haven’t completely abandonded this site. And I do have plans to keep going.

Keep at those dailies. The Firelands Need You!

Fail Blogger is Fail…!

Tuesday, April 19th, 2011

Apparently, I fail at Blogging.  So it’s been over a month… there are more updates to Patch 4.1, but I haven’t felt the need to research the changes.  RL has been kicking me in the Nads and I’ve just not felt like writing anything.  I’ve felt guilty for not writing anything, yeah, but I just haven’t felt like sitting down and plinking away at the keyboard.  But I’m sure you don’t want to hear the “Woe is Me” spiel so I’ll see what I can come up with for a topic…

I’ve been in game and doing a number of things since my last update, but I don’t want to run through everything in one post.  So I’ll break things up so maybe I’ll be able to make more posts later about the different topics.

Demon-Lover with a Green Thumb!

So First up: Kyelle, the Warlock! My original intent was to level a Human Hunter and a Worgen Warlock, but I really couldn’t stand the Worgen casting animations and the constant sniffling/snorting and the gruff “3 packs a day” voice for a female character.  I did start off as a Worgen Warlock, and played it long enough to get through the starting area and into Darnassus.  But after that I mailed off the starting robe to my Deathknight and deleted her.  I just couldn’t keep going with her.  Recreated her as a Human Warlock and never looked back!

The whole reason I started Kyelle was to have an Alchemist in my stable.  Basically, I wanted the transmutes and cheap flasks!  As of my last update, I believe she had just hit 42.  Now she’s about to hit 82!  I also was able to get the guild up to level 7 on her!  Just had to keep on questing away through Northrend!  And I did stay in Northrend all the way up through 80.  I didn’t try to go through the new Cataclysm zones at 78 or anything.  I figured there is a reason why you start stacking Health so much after completing the Wrath level stuff… I didn’t want to be handicapped even more by my level!

Anyway, I’m taking her through Vash’jir (Somebody kill me!), as every other 80+ level toon I have went through Hyjal.  HOLY CRAP!  I am soooo glad I took all my other toons through Hyjal!  I’m sure the events in Vash’Jir have far reaching  implications…. but I really felt more connected to the events in Hyjal than I do to the ones in Vash’Jir.  Hyjal has the World Tree and is the Elven Homeland…  Hyjal… You are trying to survive a Kraken attack and enslavement by the Naga.  I’m all for the Evasion and Escape thing, but it gets old after a while.  I’ll still finish it out just to see where it all takes me.  That and it looks like the Earthen Ring has a few items I can use as a Warlock.  But really…  I find it hard to stay focused on what’s going on out there.

One other issue I have is that I’m tryiong to level my professions as I level.  The thing is, I need Cinderbloom to do more Alchemy… aaaaaaaand apparently, Cinderbloom doesn’t grow underwater…  >.>  I’m just under 5 bubbles from 82, so once I reach 82, I’ll pop out to Hyjal or Deepholm just for the herbing, and hopefully level my Alchemy some more! I think I’m at 432 or some such right now.  And looking at a Professions levelling guide, I only need about 74 Cinderbloom in total, so that shouldn’t take too long to farm up.  In the mean time I’ve got a ton of Azshara’s Veil and Stormvine, and I’m like 2 points from maxing out my Herbalism!

Now that I think about it, I believe there are herbs in the guild bank…  >.>  Nah… I like to farm the vast majority of my mats.  It’s a bigger feeling of accomplishment for me. 

So what’s my schedule looling like on this character?  I’ll hit 82 tonight.  5 bubbles?  oh yeah!  And if I don’t hit 83, I’ll be damned clost to it.  I should be able to get 84 tomorrow night, but Thursday is my raid day so I’m thinking Friday night or Saturday morning to get to 85.  Probably work on her throughout Saturday to get alchemy maxed out if I hadn’t done that already, and start sending my other characters Potions and Flasks!  Still wondering if I should keep her transmute specced, or go with Potions/Elixir mastery? 

In anycase, once I’m done there, I don’t know what will be next on my agenda…  Maybe work Ginawa’s Enchanting/Tailoring..?  I’ll have to level him though.  At least to 75 so he can train into Cataclysm level tradeskills.  But at that point, I might as well get him topped off at 85.  Maybe I’ll off spec him as Boomkin?  That seems to be a good farming spec.

Ok… enough rambling outta me.  Next time I’ll try to update you on what’s been going on in my Raid.  I’m sure that will be more interesting for you!

See ya next time!

~ Z

Patch Notes 4.1: “Get Ready for the Cheese to Move…”

Monday, March 14th, 2011

Yes, that is a reference to the book “Who Moved My Cheese?” by Dr. Spencer Johnson. It’s actually quite appropriate in the WoW general community.  The game is in a constant state of change.  But that’s a GOOD thing!  It means there are people that care enough about it to keep working on perfecting it!  Granted, some changes are harder to accept than others, but overall, any changes are made “for the good of the game.”  And whether we accept them or not, want them or not, the changes will continue to keep on coming.
Ok, enough psychobabble outta me for now.  You wanted patch notes, so here we go!  But before we do, let me start off with the Standard Disclaimer:  This is not a comprehensive look at ALL the patch notes.  Just a look at specific notes that I found particularly interesting or appropriate to me and my characters.  If you want the full patch notes and commentary, please see the Official Forums, or Wowhead, or anywhere else that is probably better suited for that kind of in depth coverage.  In the meantime, let’s take a look at a few things I found interesting:

NEW Heroics!
The Gurubashi Tribe PersistsOriginally a 20-player dungeon released in patch 1.7, Zul’Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul’Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.
The Return of Zul’AmanEver a player favorite, the level-70 ten-player dungeon of Zul’Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul’Aman will join Zul’Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul’Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.
With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. New versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We’ll reveal more about how these updated mounts can be obtained in the future.

Two new Heroics with EPIC Loot!  The gear won’t be QUITE as good as Raid Epics (353 iLvl vs 359), but they will provide a little better gear than normal heroics (iLvl 346).  How long until they do this for AQ and BWL…?  For all I know, they are working on those right now!  To tell the truth, I always thought that BWL would get revamped like Naxx did for Wrath. I’m still thinking this will happen, but probably not for a while longer.
I do like the fact that the mounts are coming back!  And… if you had earned them previously, they will still be unique!  Now I remember a lot of people, myself included, that weren’t happy about losing the ability to farm for the mounts in ZG, but Blizz must have had this planned.  I mean, this isn’t the kinda thing you cook up in an afternoon.  No, this takes time to plan out and balance for level 85 characters with partial raid gear.  So this has been months in the working stage and months prior to this in the planning stages.  AND they couldn’t tell anyone about it or everyone and their brother would have been banging on the doors to see when it would be released!  So just try to keep this in mind the next time Blizzard makes a change that isn’t very popular: we as players don’t know the full story of what Blizzard has in mind.
Now on the other hand, there are going to be 2 more Heroics that no one wants to run because… well… they are Heroics! Sure, we can get more Justice points… but really? What are we going to do with those? Buy more Heirlooms for the alts we’ve rolled so we don’t have to run Heroics all night anymore? Again, this is fodder for another blog post later on down the line.

CLASS DESIGN:
“…we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process….”

I wanted to bring this phrase out to light.  Blizzard is trying to balance AOE power across the DPS Specs.  This will mean nerfs… as well as buffs.  Some classes will be happy, and others… let’s just say, not so happy.  Again, keep in mind that Blizz can’t just give everyone a buff to make them on par with the highest DPS class out there, that would be Ludicris! They have to balance things out to the DPS models they have built. Not much details here, but it’s a general statement that will have repercussions throughout all classes in the patch.

Flying mounts can now be used in Ghostlands.

Not that I’m ever in that neck of the woods, but this is cool, I guess. Now if I were crass ,I’d use this as a way to say Blizzard favors the Horde as they can fly in the Ghostlands, but not around Bloodmyst/Azuremyst Isles yet. Thankfully, I’m not that crass! ^_~

A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses

A change that is USEFUL! Not like changing the “Bone Storm” animation we had with our Impetuous Query Trinket… Yeah, I’m still sour on that one!

Classes: General
All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities

Now here’s an interesting development!  I know there are a few pallies in my twitter-feed will be happy for this change for their Rebuke!  I know I’m happy for my Mind Freeze!  If you read my gearing post previously, I did my best to come as close to hit and expertise caps as possible.  I tried keeping my Hit high specifically for interrupts and threat. However with this change, I can now lose some all of the hit Gems that I have in place and grab more Stamina!  I’m sure my raid will like that!  How will this affect my agro? *Shrug* The only agro problems I have right now is that I sometimes can’t let go of agro!  In a boss fight, agro isn’t normally a problem, it would just be when establishing agro on a group of mobs, which is generally trash, that a problem might happen. And even then, once agro has been established, it’s not generally a problem. I know plenty of other tanks that generally do NOT have high hit/expertise and they are not having agro issues either. So we’ll ride this out and see how far this Rabbit Hole goes!

Death Knights
Dark Simulacrum now works on numerous additional spells in dungeon encounters.

I find this useful in Dungeons more-so than in raids. Usually, in a raid someone interrupts the spells before Dark Simulacrum can catch it. However, while doing my Tol Barad Dailies, I ran a test on this ability, and maybe it does better in an instance, but no matter what spell it caught, I’d only deal about 70-80 damage when I would hit the mobs with their own spell. Is this seriously working as intended? I’ll have to revisit this in a later post.

Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

I’m not sure how I feel about this, but I see what Blizz is trying to do. With the new age of limited Battle Rez’s per Boss fight, Raise Ally has been able to skirt around the edges of what they are trying to do. And I’m one of the reasons this came up, I’m sure! We are only in our fifth week of our raid and of course there have been a number of deaths in the boss encounters. If a healer went down, we’d Battle Rez them pretty quick. But if a melee went down, I’d take it upon myself to Raise them as a ghoul! (Click Bound in my VuhDo!) Granted, their DPS probably suffered, but Ghoul DPS is better than no DPS. So now we don’t get a ghoul anymore out of this, but I can bring back a healer if the Druid has Rebirth on Cooldown from the last time.

Talent Specializations:
Blood
Blood Shield now only works while in Blood Presence.

So this will now only proc from a Death Strike while in Blood Presence. My Main Spec is Tank, so it doesn’t affect me much, however on fights like Double Dragon where I get to swap to DPS, I still don’t see this affecting me much. Blood shield only seems to protect from a Direct Melee swing. I shouldn’t be taking direct physical damage anyway, the Tank will be taking that. So although this is a Nerf for DPS, it shouldn’t affect us much.

Death Strike self-healing no longer generates threat.

Also kinda mixed emotions on this. I don’t really have threat issues yet, except in the first few seconds of a fight where I am trying to establish threat. But any tank has that issue. I like to use the Death Strike in a group of mobs to get that shield up, and this also has the byproduct of using some of that healing as threat. But again, this is primarily on trash anyway, and threat isn’t that much of an issue. D&D + Blood Boil = Instant Threat! I’ll just wait till I see problems spring up on longer AOE fights. Single Targets are not an issue.

Frost
Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

This sounds like a Buff to me! Permenant Death Runes? All the time? As a Passive ability? Oh yeah!  Problem is, is this a new Talent?  Or is it something that is trainable by all DK’s?  I’d bet on it being a new talent, if i had my guess.  and it will be too deep for tanks to get it.  But if it’s just trainable by all? Oh Yeeeaaahhhh….!

Frost Strike now deals 130% of weapon damage, up from 110%.

It’s not “Icy Dick Punch” but in combination with the next item, this should be a nice Buff to Frost DK DPS on a Boss.

Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.

HERE we get back to that general statement made earlier in the patch notes. They are trying to balance the AOE abilities a little bit. I don’t normally DPS, but when I do, I’m DW Frost. Personally, I think this is a welcome change for me, but I’m a little limited in my DPS Raiding experience. As a Raider, I don’t care about Trash DPS. AOE is primarily something used on Trash, so Losing a little bit on trash so I can hit harder on the Boss? I’ll take it!

Glyphs
Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster

The only Minor Glyph I don’t have in my Glyph Book… and I still don’t want it.

DRUIDS!

I haven’t played my Druid since before Cataclysm launched… I don’t think I’m really qualified to go through these changes just yet. Maybe once I start leveling my enchanter again… >.>

Hunters
Deterrence no longer requires a melee weapon to be equipped.

Now we don’t have to hear this anymore: “What do you mean I can’t jump outta Danger because I forgot my Sword at home?!?!”  I mean, really?  How did they find out about this bug in the first place?  You are GIVEN a dagger at Level 1….  I guess if your account was hacked and they sold all your weapons, maybe…>.>

Explosive Trap now has a new spell effect.

Master’s Call now has a new spell effect.

Multi-Shot damage has been increased by 250%.

Actually, it looks like they are increasing damage from 41% to 100% weapon damage.  And it’s about time! “Now I can Pull Agro 2 1/2 times more efficiently!”

Tame Beast now tames pets to match the hunter’s level, rather than 3 levels below.

“Back in my day, I had to Level my pet from whatever level they were all the way up to my level…”

Pets
Bloodthirsty no longer generates Happiness.

Carrion Feeder no longer restores Happiness.

The Feed Pet ability now instantly heals 50% of the pet’s health. Cannot be used in combat. Requires diet-appropriate food.

Guard Dog no longer causes Growl to generate additional Happiness.

The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.

“Also Back in my day, if I didn’t feed my pet, you know what they’d do? They’d RUN AWAY!”(Think I saw that on twitter last week…)

Distracting Shot and Multi-Shot are now properly 40-yard range.

Up from 35, according to the Tool tip.

Multi-Shot now properly has a 1-second global cooldown.
Glyphs
Glyph of Mend Pet is now Glyph of Greater Proportion, which increases the size of the pet slightly.

Never liked my pet going from BIG BURLY BAD-ASS BEAST to dinky petite little critter anyway…>.>

Hunter Bug Fixes
Distracting Shot and Multi-Shot are now properly 40-yard range.

Multi-Shot now properly has a 1-second global cooldown.

PALADINS:

I’ll admit it…. most of these changes are beyond me. My Pally is “The Ret” and doesn’t really know anything about Holy or Protection Specs at all. Really, the only thing that I can comment on here is the Divine Storm change:

Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.

Takes about that many targets to make Divine Storm worth while anyway, it might as well do something for us! And at least they aren’t nerfing the damage to this at the same time.

Holy:
Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Too deep in the Holy tree for me t get, but a nice Turbo Boost would be nice when that damn Hordie comes trying to steal my mining nodes!

Rogues
Recuperate base effect now heals 3% per tick, up from 2%.

Nice Buff here!  But with the changes to improved Recuperate below, You can have 2 talent points back!

Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.

“Speed is Life!” and now that you can move full speed in Stealth, this is a Serious Buff for Rogues. If I’m interpreting this and the change below to Night Stalker, you can even move faster! And a shorter cooldown is always a good thing!

Tricks of the Trade now has a 100-yard range, up from 20.

ABOUT FREAKIN’ TIME! Too Bad Tricks isn’t as good as it used to be… >.<

Talent Specializations
Combat
Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.

Combine this with the change up above, and you get the following:

Old Version – 2% Base Effect + Imp. Recuperate = 3%/4% Total Effect

New Version – 3% Base Effect + Imp. Recuperate = 3.5%/4% Total Effect

Doubling the effect was ok, but to only get a 1% total increase for two talent points? I think I just gained 2 Talent points while leveling Zha’ane… >.>

Subtlety
Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

No Cooldown on Stealth AND a speed INCREASE! I’m surprised they aren’t moving this deeper into Subtlty. Wait… Maybe I shouldn’t have said that!

Warlocks:
Rain of Fire damage has been increased by 25%.

Seed of Corruption damage has been increased by 20%.

Talent Specializations
Affliction
Haunt damage has been increased by 30%.Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pets
Doomguard’s damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.

Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.

Shadow Bite (Felhunter) damage and effect has doubled.

Buffs all around! ’Nuff said!(That being said, I’m sure they will change that and I’ll have to revise this…)

Dungeon Finder
The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.

Woot! This is a welcome change! However, this only applies to DAMAGE DEALING classes. Healers will still have to fight DPS for Cloth/Leather/Mail items. Tanks will have to fight with DPS over Plate/Leather Items as well. But there is no avoiding that. At least this is a step in the right direction though!

Guilds
The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.

We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

These are both welcome! No more chat box spam, and I can gain Guild rep faster!

Professions
All major cities will now have every type of profession trainer and their associated trade supply vendors.

About time…

Races
The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.

The human racial ability, Every Man for Himself, has a new spell effect.

New Spell effect? Guess I’ll be checking you Tube to see what this looks like…!

User Interface
Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.

Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one’s content.

Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.I’ll be interested to see how well the Character Frame and Target frame moving works out.

I’ve been slowly weening myself off Xperl, and the ability to move my portrait and my target’s portrait is one of the main reasons I’m still using it. Hopefully this works as well and then I can can have one less addon to worry about.
And that’s it…! Everything I felt like chiming in about. I guess I had a little more to say than I thought…  With any luck, some of this made sense to you all out there! Thanks for reading this all the way through!

Until next time, keep grinding those Dailies!

~ Z

Explosive Trap now has a new spell effect.
Master’s Call now has a new spell effect.
Multi-Shot damage has been increased by 250%.